What physical fitness test that helps measure ones ability to move in different directions quickly?

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What physical fitness test that helps measure ones ability to move in different directions quickly?

PE 2 - SKILL RELATED FITNESS TESTS

What physical fitness test that helps measure ones ability to move in different directions quickly?

PE 2 - SKILL RELATED FITNESS TESTS

What physical fitness test that helps measure ones ability to move in different directions quickly?
What physical fitness test that helps measure ones ability to move in different directions quickly?

What physical fitness test that helps measure ones ability to move in different directions quickly?
What physical fitness test that helps measure ones ability to move in different directions quickly?

  1. 1. PHYSICAL FITNESS TEST ITEMS: a. Skill Related Fitness
  2. 2. SKILL RELATED FITNESS COMPONENT PHYSICAL FITNESS TEST Coordination Juggling Agility Hexagon Agility Test Speed 40 meter - Sprint Power Standing Long Jump Balance Stork Balance Test Reaction Time Stick Drop Test
  3. 3. A. COORDINATION Juggling First trial Second trial
  4. 4. The ability to use the senses with the body parts to perform motor task smoothly and accurately * Juggling Coordination
  5. 5. *
  6. 6. *
  7. 7. *
  8. 8. * Standard/ Result Interpretation 41 and above Excellent 31 – 40 Very Good 21 – 30 Good 11 – 20 Fair 1 – 10 Needs Improvement
  9. 9. B. AGILITY Hexagon Agility Test
  10. 10. HEXAGON AGILITY TEST WHAT IS AGILITY? IS THE ABILITY TO MOVE IN DIFFERENT DIRECTIONS QUICKLY USING COMBINATION OF BALANCE, COORDINATION, SPEED, STRENGTH, AND ENDURANCE.
  11. 11. HEXAGON AGILITY TEST PURPOSE: TO MEASURE THE ABILITY OF THE BODY TO MOVE IN DIFFERENT DIRECTIONS QUICKLY. EQUIPMENT: TAPE MEASURE, STOPWATCH, CHALK OR MASKING TAPE
  12. 12. HEXAGON SIZE A. LENGTH OF EACH SIDE IS 18 INCHES B. EACH ANGLE IS 120 DEGREES.
  13. 13. PROCEDURE FOR THE TESTER: 1. STAND WITH BOTH FEET TOGETHER INSIDE THE HEXAGON FACING THE MARKED STARTING SIDE. 2. AT THE SIGNAL “GO” USING THE BALL OF THE FEET WITH ARMS BENT IN FRONT JUMP CLOCKWISE OVER THE LINE THEN BACK OVER THE SAME LINE INSIDE THE HEXAGON. CONTINUE THE PATTERN WITH ALL THE SIDES OF THE HEXAGON. 3. REST FOR ONE (1) MINUTE. 4. REPEAT THE TEST COUNTER CLOCKWISE.
  14. 14. PROCEDURE FOR THE PARTNER: 1. START THE TIME AT THE SIGNAL “GO” AND STOP ONCE THE PERFORMER REACHED THE SIDE BEFORE THE SIDE WHERE HE/SHE STARTED. 2. RECORD THE TIME OF EACH REVOLUTION. 3. RESTART THE TEST IF THE PERFORMER JUMPS ON THE WRONG SIDE OR STEPS ON THE LINE.
  15. 15. SCORING ADD THE SCORE OF THE TWO REVOLUTIONS AND DIVIDE BY 2 TO GET THE AVERAGE. RECORD THE TIME IN THE NEAREST MINUTES AND SECONDS. HEXAGON AGILITY TEST STANDARD INTERPRETATION 5 SECOND AND BELOW Excellent 6 – 10 SECONDS Very Good 11 – 15 SECONDS Good 16 – 20 SECONDS Fair 21 – 25 SECONDS 0VER 25 SECONDS Needs Improvement Poor
  16. 16. C. SPEED 40 Meter Sprint Time in seconds
  17. 17. 40- METER SPRINT WHAT IS SPEED? IS THE ABILITY TO PERFORM A MOVEMENT IN ONE DIRECTION IN THE SHORTEST PERIOD OF TIME.
  18. 18. 40- METER SPRINT PURPOSE: TO MEASURE RUNNING SPEED. EQUIPMENT: STOPWATCH, RUNNING AREA WITH NO MEASUREMENT (40 METERS).
  19. 19. PROCEDURE FOR THE TESTER: 1. AT THE SIGNAL “READY”, STAND BEHIND THE STARTING LINE. AT THE COMMAND “ON YOUR MARK”, MAKE A CROUCH POSITION WITH THE TIPS OF THE SHOES SHOULD NOT GO BEYOD THE LINE. 2. AT THE SIGNAL “GET SET”, ASSUME AN UN-CROUCH POSITION (BUTTOCKS UP) WITH BOTH HANDS AT THE SIGNAL “GO”, RUN TO THE FINISH LINE AS FAST AS YOU CAN.
  20. 20. PROCEDURE FOR THE PARTNER: 1. SET THE STOPWATCH TO ZERO (0) POINT. 2. AT THE SIGNAL “GO”, START THE WATCH AND STOP IT AS THE PERFORMER CROSSED THE FINISH LINE. 3. RECORD THE TIME IN THE NEAREST 0:00:01 SECONDS.
  21. 21. SCORING RECORD THE TIME IN NEAREST MINUTES AND SECONDS. STANDARD NORMS IN SECONDS BOYS GIRLS AGE 17 and above 17 and above EXCELLENT Less than 4.0 Less than 4.5 VERY GOOD 4.1-5.4 4.6-5.9 GOOD 5.5-6.5 6.0-7.8 FAIR 6.6-7.5 7.1-8.1 NEEDS IMPTROVEMENT More than 7.6 More than 8.2
  22. 22. D. POWER Standing Long Jump
  23. 23. to measure the explosive strength and power of the leg muscles.
  24. 24.  tape measure/meter stick/any measuring device
  25. 25.  For the Tester:  a. Stand behind the take-off line with feet parallel to each other, the tips of the shoes should not go beyond the line.  b. Bend knees and swing arms backward once, then swing arms forward as you jump landing on both feet. Try to jump as far as you can.
  26. 26. c. Do not control the momentum of the jump (continuously move forward). d. Must land on both feet. e. Perform the test twice in succession.
  27. 27. a. Place zero (0) point of the tape measure at the take-off line. b. After the jump, spot the mark where the back of the heel of either feet of the tester has landed nearest to the take-off line. c. Record the distance of the two trials
  28. 28. Standard Interpretation 201 cm. and above Excellent 151 cm. - 200 cm. Very Good 126 cm. - 150 cm. Good 101 cm. - 125 cm. Fair 55 cm. - 100 cm. Needs Improvement
  29. 29. E. BALANCE Stork Balance Stand Test
  30. 30. Is the maintenance of equilibrium while stationary or while moving * Stork Balance Stand Test Balance
  31. 31. *
  32. 32. *
  33. 33. *
  34. 34. *
  35. 35. Score Interpretation 161 – 180 seconds Excellent 121 – 160 seconds Very Good 81 – 120 seconds Good 41 – 80 seconds. Fair 1 – 40 seconds. Needs Improvement
  36. 36. NAME OF TEST COMPON ENT RESULT INTERPR ETATION STORK BALAN CE STAND TEST BALAN CE RIGHT FOOT TRIAL 1 5 SEC. TRIAL 2 15 SEC. TRIAL 3 18 SEC. AVERAG E 18 + 20 2 = 19 NEEDS IMPROV EMENT LEFT FOOT 4 SEC. 20 SEC. 10 SEC.
  37. 37. F. REACTION TIME Stick Drop Test
  38. 38. STICK DROP TEST PURPOSE: to measure the time to respond to a stimulus EQUIPMENT: 1. 12-inch ruler or stick 2. Arm chair
  39. 39. REACTION TIME is a measure of how quickly an organism can respond to a particular stimulus.
  40. 40. PROCEDURE FOR THE TESTER:
  41. 41. PROCEDURE FOR THE PARTNER:
  42. 42. SCORING
  43. 43. ACTIVITY 3: PHYSICAL FITNESS TEST – SKILL RELATED FITNESS OPEN GOOGLE CLASSROOM AND READ THE DETAILS OF THE ACTIVITY.

What physical fitness test that helps measure one's ability to move in different directions quickly?

The Illinois Agility Test (IAT) is one of many tests used to assess agility. Agility is one of the testing components of physical fitness. Agility may "be defined as the ability to alter direction to achieve a a specific goal (e.g. evade/deceive/react to an opponent, create space).

Which physical fitness test measures the coordination of eyes and hands?

B19 double labyrinth test (Bonnardel, R.) Measuring range: the test measures the hand-eye coordination ability during a pre-set speed test. It analyzes the motor response speed, accuracy and hand coordination. During the test, the participant has to follow circles on the line with two control buttons.

What physical fitness test measures speed?

40-YARD SPRINT TEST. The most common test of speed is the 40-yard sprint. It is used in the NFL Combine, as well as in many collegiate sport programs in the United States. It is also used in laboratory methods classes in exercise science and physical education academic programs.

What fitness test measures agility?

The T-Test is a common field test of agility that is normally performed on the athlete's regular playing surface. This test is especially useful for sports that require athletes to sprint forward, move laterally, and backpedal such as football, soccer, basketball, baseball, softball, and volleyball.