A walkthrough that guides you through The Book of Unwritten Tales 2 while also helping you get all missable trophies. 63User Favourites 20 Ratings 45,213Views Guides›The Book of Unwritten Tales 2 - WalkthroughThis is a very detailed walkthrough supplement that contains everything you need to know to acquire the platinum trophy for The Book of Unwritten Tales 2 in the most efficient manner possible. This guide will focus on using as few story spoilers as possible but this is a step-by-step playthrough and some of these steps will inherently contain various degrees of spoiler information. I strongly suggest using the Trophy Guide and RoadMap (LINK) if you would prefer to figure out these steps on your own!
This game walkthrough guide focuses solely on getting the platinum trophy so extraneous steps will be missing. Feel free to fully explore each area to expand on the story line. In almost all conversations you are free to choose whichever options you wish but the guide below will focus on the option that proceeds the game progress. Unless noted below, this extra exploration should not adversely affect your progress. With that said, I strongly suggest you make regular save file backups to USB or Cloud storage just in case you miss a trophy or the save file gets corrupted.
Notes:
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CHAPTER 1
Introduction
Opening Scene
Tutorial
Editorial Sweep. Link to commentShare on other sitesMore sharing options... scharn73Posted September 28, 2015 scharn73
Posted September 28, 2015 (edited) Elfburrow (Chapter 1)
Bedroom
Garden
Library
Garden
Sweet Honey
Red Herring
Create the potion
Throne Room
Magic Mirror
Pot of Gold
Hippogriff Purchase
Warning: These are the last steps before leaving this area. Make sure to complete Fisher Queen and Enlightened trophies before proceeding!
Leave Elfburrow
Editorial Sweep. Link to commentShare on other sitesMore sharing options... scharn73Posted September 28, 2015 scharn73
Posted September 28, 2015 (edited) Seastone (Chapter 1)
Professor Wilbur Weathervane
Classroom
Entrance Hall
Staff Room
Kobold Removal
Sweep the floor
Editorial Sweep. Link to commentShare on other sitesMore sharing options... scharn73Posted September 28, 2015 scharn73
Posted September 28, 2015 (edited) Seastone (Chapter 1) (continued)
Light the Fireplace
Library
Fix the book
Final Cleaning
Time Travel
Complete Chapter 1
Warning #1: You can now leave this area to continue the story. Make sure to complete File Muncher and Time Traveler trophies before proceeding!
Warning #2: Save your game before leaving the school! The very beginning of Chapter 2 starts an automatic sequence that you can easily fail thereby missing a trophy!
When you are done with the area, leave the school through the left door in the entrance hall.
School's Out will pop during the loading screen.Edited January 8, 2017 by scharn73Editorial Sweep. Link to commentShare on other sitesMore sharing options... scharn73Posted September 28, 2015 scharn73
Posted September 28, 2015 (edited) CHAPTER 2
Red Pirate Palace
Drunken Brawl
Hangover Healer
Retrieve the lamp
Editorial Sweep. Link to commentShare on other sitesMore sharing options... scharn73Posted September 28, 2015 scharn73
Posted September 28, 2015 (edited) Seastone (Chapter 2)
Entry Fee
City Gate Key
Golem Torso
Golem Legs
Golem Head
Golem Arms
Staff Room
Magic Ink
Golem Animation
Escape
Chapter 2 Conclusion
Editorial Sweep. Link to commentShare on other sitesMore sharing options... scharn73Posted September 28, 2015 scharn73
Posted September 28, 2015 (edited) CHAPTER 3
Underground
Scrap Yard
Water Wheel
Gather Supplies
Truce
Belt
Coal
Constructor Adjustments
Editorial Sweep. Link to commentShare on other sitesMore sharing options... scharn73Posted September 28, 2015 scharn73
Posted September 28, 2015 (edited) Resistance (Chapter 3)
Arrival
Free Ivo
Underground
Light
Good Stories
Riddles
Thirty white horses… [spoiler=7]Teeth Voiceless it cries... [spoiler=8]Wind Something that consumes us all... [spoiler=9]Time Can you think up a question that’s so difficult that you are not able to answer it? Favor #2 is complete. Humor & Arts
Lake Island
Mage School
Ghost
Editorial Sweep. Link to commentShare on other sitesMore sharing options... scharn73Posted September 28, 2015 scharn73
Posted September 28, 2015 (edited) CHAPTER 4
Tugator
Flying Island
Cooking
Oracle
Pirate Poker
Courtroom
Editorial Sweep. Link to commentShare on other sitesMore sharing options... scharn73Posted September 28, 2015 scharn73
Posted September 28, 2015 (edited) Elfburrow (Chapter 4)
Elven Backstory
Find Lorem Ipsum
Find the pyramid’s secret entrance
Explore
Tugator Has Changed
Mad Hatter
Wake up Ivo
Editorial Sweep. Link to commentShare on other sitesMore sharing options... scharn73Posted September 28, 2015 scharn73
Posted September 28, 2015 (edited) Elfburrow (Chapter 4) (continued)
Start searching the pyramid.
Pitch black room
Open sesame
Nim-Game
Pyramid Safe
Magic Compass
Warning: These are the last steps before leaving this area. Make sure to complete the King of Games trophy before proceeding!
Arch-Mage Alastair
Editorial Sweep. Link to commentShare on other sitesMore sharing options... scharn73Posted September 28, 2015 scharn73
Posted September 28, 2015 (edited) CHAPTER 5
Dark Woods
Village
The Woods
Crossbow
Silver Bolt
PKE
Rescue Esther
Head to the castle
Igor's Room
Set the table
Editorial Sweep. Link to commentShare on other sitesMore sharing options... scharn73Posted September 28, 2015 scharn73
Posted September 28, 2015 (edited) Dark Woods (Chapter 5) (continued)
Make dinner
Open some seals
Alistair
Timmy
One seal left
Final battle
With everything else completed you will now unlock Master of Unwritten Tales Edited July 25, 2016 by scharn73Editorial Sweep. Link to commentShare on other sitesMore sharing options... scharn73Posted September 28, 2015 scharn73
Posted September 28, 2015 (edited) *Reserved for future use* Edited October 16, 2015 by TerminatorEditorial Sweep. Link to commentShare on other sitesMore sharing options... xReadMyMindxPosted September 28, 2015 xReadMyMindx
Posted September 28, 2015 Thank you SO much! Absolute hero! Link to commentShare on other sitesMore sharing options... scharn73Posted September 29, 2015 scharn73
Posted September 29, 2015
I hope it proves to be helpful. Please let me know if you find anything confusing, missing, or in error. I wrote it while playing the game so it should be identical to how I got the platinum. Link to commentShare on other sitesMore sharing options... Drew872Posted September 29, 2015 Drew872
Posted September 29, 2015 Ive been waiting for something like this... THANK YOU SO MUCH! Link to commentShare on other sitesMore sharing options... BucketPosted September 29, 2015 Bucket
Posted September 29, 2015 Looks so much better than the one I wrote for another website xD Good job, this should help a lot of people
Since you also wanted to have as little unnecessary steps as possible in this guide, I offer you this information:
There may be others, but these are the ones I checked for in your walkthrough since I specifically tried to eliminate them on my PS3 playthrough testing for mine I may read yours later to find more, but overall it doesn't matter as yours is already well made and helpful.
Also, a small bbcode error I noticed: Take the clean tea towel[/i] while Ethel is distracted. Link to commentShare on other sitesMore sharing options... scharn73Posted September 29, 2015 scharn73
Posted September 29, 2015
All great suggestions, especially the part about the loam. I had made a small note to double-check that and then clearly forgot about it. Yeah, I was trying to get the guide as short and minimal spoilers so that is very helpful. Thank you for reporting them! Link to commentShare on other sitesMore sharing options... PiercePosted October 3, 2015 Pierce
Posted October 3, 2015 (edited) I did my first playthrough on an alt account without referring to any guide (except for that stupid Constructor part where you have to blindly guess the long sequence of shoveling coal etc... turns out the game might have glitched on me anyway since I had an invisible N8 during that scene). Did a speed run on my main account after that by following your walkthrough. A big thank you as it helped in efficiently cutting down the time taken. I did notice a few possible discrepancies:
● In Chapter 3, at the end of Lake Island, Wilbur needs to pass the speaking doll to Ivo. Then in Mage School, step 3, Ivo uses the doll on the troll so that he will plug his ears. Only then in step 11 can you use the magic slate (otherwise Ivo will say something about the troll hearing the slate speaking the pass code).
● Btw, not sure what you mean by don't ask about the disguise when talking to the orges. What will happen if you do, and more importantly, how should we recover from it if we did? (Could I have accidentally asked about the disguise when I quickly/blindly clicked through the conversation and it resulted in the above situation?)
● In Chapter 4, Magic Compass, before step 2, Critter needs to pass the practical time-turner to Nate.
● In Chapter 5, PKE, after step 15 (use homemade fishing rod on Gulliver), should mention not to select "Let's go" when ending the conversation, otherwise you will have to sit through another scene before you can do step 16.
● In Chapter 5, Head to the castle, step 8 and some subsequent steps are Missable but you did not highlight them in red color.
● In Chapter 5, Make dinner, step 31, the ghost scene did not trigger for me. I did a lot of other things and it's still not triggering. Eventually I went to the town, looked at the graveyard, went in the shop, looked at the goods behind the mayor and on the left of the door, then when I exited the shop, there's a voice calling "Wilbur". The ghost and mirror scene then triggered when I returned to the castle. Those actions I mentioned probably didn't lead to the ghostly voice. Actually I think there was another part earlier where Wilbur head a similar voice calling him, but I don't remember where or how... these 2 voices calling "Wilbur" are probably needed to trigger the mirror scene. Edited October 3, 2015 by PierceLink to commentShare on other sitesMore sharing options... BucketPosted October 3, 2015 Bucket
Posted October 3, 2015
He probably had a look at the Gameboomers walkthrough at some point since that one continuously mentions the "not talking about the disguise" part whenever the ogres are involved. I don't personally know how it would matter as I went about three dialogues down that path without any negative effect but I also didn't go further than that in it.
Yeah, all the ghost scenes have to be triggered. The first one happens when you pick up plates in the hall, the second happens later on when you exit the store after a specific plot part, then the last one occurs when you return to the castle. Link to commentShare on other sitesMore sharing options... scharn73Posted October 3, 2015 scharn73
Posted October 3, 2015
That is correct as I did refer to that guide a few times while playing the game and writing this guide for this site. In most areas I tested what would happen if you did a certain thing but in this case I did not. It certainly is not required for the storyline.
Thank you; I'm pleased to get the feedback and for pointing out the discrepancies. My goal was efficiency so I definitely appreciate the helped in efficiently cutting down the time taken bit.
I was positive I had this in the guide but upon review it clearly is missing. I did find the Wilbur-gives-doll-to-Ivo listed as step #23 underneath Humor & Arts. I did add the following as step #4:
4. After the conversation is over, use the speaking doll (given to Ivo by Wilbur) on the Troll. As a result the troll should plug his ears.
This is currently listed as step #28 underneath Nim-Game, but I will bold face it to make it more clear:
28. Have Critter give Nate the practical time-turner (time manipulator) back.
I have added:
16. Do not select the Let’s go! conversation option (just saves you some time it won't hurt anything if you do)
I clearly missed this section when I was proof-reading as it had a few syntax errors. I've touched up the Head to the castle steps and separated all the sequential missable steps underneath their own heading of Igor's Room.
I have added the following underneath Head to the castle:
14. Investigate the balcony area in the left corner which should result in Wilbur hearing a ghostly voice.
This is what I remember happening (off the top of my head). At the time I did not think it was necessary to activate the mirror in the entrance hall.
Thanks for the easy-to-follow list of issues that you found! Link to commentShare on other sitesMore sharing options... animusonPosted October 4, 2015 animuson
Posted October 4, 2015 Couple thing I've noticed so far:
In Chapter 1, subsection Light the Fire - you never indicate that they need to go look at the chart on the wall to the right of the fireplace several times. Otherwise, the "I saw the fireplace map over there…" option won't appear when talking to the Headmaster. It's easy to figure out what you need to do based on the text of the option being provided, but you assume they already did it before they get to the conversation.
Also at the beginning of Chapter 2 in Hangover Healer, the first two steps are easy and then you start talking about a bartender's counter which isn't even on that screen. You need to Enter the Palace and it's all the way at the right. Link to commentShare on other sitesMore sharing options... scharn73Posted October 5, 2015 scharn73
Posted October 5, 2015
Added:
2. Inspect the fireplace map (to the right of the fireplace) 3 times.
3. Go back inside of the palace and head all the way to the right where you will find a monkey behind a bartender counter.
Thanks for reporting! Link to commentShare on other sitesMore sharing options... animusonPosted October 6, 2015 animuson
Posted October 6, 2015 I seem to have hit a dead end trying to get Eyecatcher.
I followed all the steps, completed the game with Tut-Tut without cheating, climbed through the tunnel, and went back into the Pyramid. I looked at the board on the wall in the right room, and it never presented me with any additional options to try and open it.
I tried looking at other stuff in the area, tried going back to the tomb and talking to Tut-Tut again (there's no further conversations to be had with him), tried picking up the chisel again. I even tried looking at again with the other two characters - they look at it and then another option never appears. Nothing seems to be popping up further actions for the board. Am I missing something? |