Which one of the following is a connectionless protocol that offers low overhead and speed as its primary advantage?

Transmission control protocol (TCP) and user datagram protocol (UDP) are foundational pillars of the internet, enabling different types of data transmission from a network source to the destination. TCP is more reliable, while UDP prioritizes speed and efficiency. This article explains the working of the two protocols and discusses 10 critical differences in detail. 

What Is TCP (Transmission Control Protocol)?

The transmission control protocol (TCP) is defined as a connection-oriented communication protocol that allows computing devices and applications to send data via a network and verify its delivery, forming one of the crucial pillars of the global internet.

Which one of the following is a connectionless protocol that offers low overhead and speed as its primary advantage?

TCP relies on a three-way handshake (synchronization, synchronization acknowledgment, and final acknowledgment)

Communication programs and computing devices utilize TCP for exchanging messages over a network. The task of this protocol is to carry packets across the Internet and ensure the successful delivery of messages and data across networks. 

Before one can send any data, the client and server must establish a connection. The server must actively listen for client requests whenever a connection is established. The TCP protocol is connection-based, so it creates and maintains a connection between the receiver and the sender while the data is being passed between them. Therefore, any information that travels through the internet is guaranteed to arrive unaltered.

For this reason, TCP is among the most popular protocols used for networks.

The following are some of the most critical features of TCP:

  • The client confirms data delivery from the server.
  • After a timeout period, the server attempts retransmission for data that is not delivered.
  • In a congested network, TCP delays data transmission.
  • It uses a three-way handshake to check for data transmission errors.

However, while TCP is an instinctively reliable protocol, these feedback mechanisms also result in a more significant overhead size. This means it will consume significantly more of the bandwidth available on your system. Most online applications use the user datagram protocol (UDP) in conjunction with TCP to work around this issue.

See More: What Is Network Traffic Analysis? Definition, Importance, Implementation, and Best Practices

What Is UDP (User Datagram Protocol)?

User datagram protocol (UDP) is a message-oriented communication protocol that allows computing devices and applications to send data via a network without verifying its delivery, which is best suited to real-time communication and broadcast systems. 

Which one of the following is a connectionless protocol that offers low overhead and speed as its primary advantage?

UDP enables continuous data transmission (i.e., response) without acknowledging or confirming the connection

As with TCP, its purpose is to send and receive messages, so its functioning is similar to the transmission control protocol. What is distinctive about UDP is that it is not connection-based. In this case, “connectionless” refers to the fact that no connection is established before communication occurs. 

Furthermore, it does not ensure the delivery of the data packets from the server. It is commonly referred to as the “fire-and-forget” protocol because it is not concerned about whether or not the client receives the data.

In most cases, UDP is faster than TCP because it does not assure delivery of the packets as TCP does.

The UDP protocol is not suitable for sending electronic mail, viewing a web page, or downloading a file. However, it is preferred mainly for real-time applications like broadcasting or multitasking network traffic. UDP’s key features are as follows:

  • It adapts to bandwidth-intensive applications that tolerate a loss of packets.
  • There will be fewer delays in data transmission.
  • It is used to send a large number of packets at a time.
  • There is a possibility that you may lose some data.

Let us now look at the critical differences between TCP and UDP. 

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TCP vs. UDP: Understanding 10 Key Differences

Transmission control protocol differs from user datagram protocol in the following ways: 

Which one of the following is a connectionless protocol that offers low overhead and speed as its primary advantage?

Key Differences Between TCP and UDP for Organizations

1. TCP is connection-oriented while UDP is connectionless

Since TCP is a connection-oriented protocol, it relies on a server in a passive open state. A passive open server listens for any client trying to connect with it. The client must first connect with the server and then send or receive data. The connection is established via a three-way handshake. The client sends a synchronization request, the server sends back an acknowledgment, and the client returns a synchronization acknowledgment in response. 

Comparatively, UDP is a connectionless protocol. This type of data transmission involves an endpoint of a network sending an IT signal without checking whether a receiver is available or available to receive the signal. The message is sent out, without as much regard for the recipient, without considering the destination. Connectionless transport protocols can lose a minimal number of packets. However, this isn’t always apparent to the receiving client, for example, during video calls.

2. TCP leverages more error-checking mechanisms than UDP

Transmission control protocol uses three different mechanisms to check for errors and ensure data integrity at the time of delivery. This makes it highly reliable. TCP checks for errors by: 

  • Restraining the connection after a timeout period: The connection has a designated timeout period. If the server or client does not receive an acknowledgment message within this period, the connection will close and must be reestablished before you can transfer data. 
  • Including a checksum field in the header: Data packets include a 16-bit value in the header, known as the checksum field. TCP includes a checksum field for every data segment, which it evaluates for integrity during transmission. 
  • Sending and receiving acknowledgments: When a connection is established, or data is sent, the server transmits an acknowledgment or ACK message. The client receives the acknowledgment and sends back its message by adding one to the ACK message value. 

These three measures ensure that the correct data streams are transmitted via TCP without any loss or corruption, are transmitted via TCP. In contrast, UDP only runs a basic error check using a checksum. 

3. TCP sends data in a particular sequence, whereas there is no fixed order for UDP protocol

To determine which application process it needs to hand the data segment on to, TCP uses port numbers. Moreover, it synchronizes itself with the remote host by using sequence numbers. Every segment of data is sent and received with sequence numbers. This allows the system to track the specific order in which data is transmitted, maintaining the desired sequence. 

UDP does not follow a sequencing mechanism. Data packets are sent independently and in no fixed order and are stitched back together at the recipient application. Keep in mind that they will be stitched back together in the order they are received – i.e., the protocol has no way of telling which data packets should come first, and if they are received in the wrong order. Applications will receive packets incorrectly. UDP also drops any data packet that it is unable to process. 

4. UDP is faster and more efficient than TCP 

One of the key reasons why UDP is so popular, despite its intrinsic flaws, is its speed and efficiency. User datagram protocol does not need an established connection to start sending packets. Therefore, it saves the time typically required to turn on the server and place it in a “passive open,” listening state. It allows data transmission to begin faster without delays or extended latency time. There is also no need to put the packets in sequence or send and receive acknowledgments, saving time.

In addition to latency, UDP is also more efficient in terms of bandwidth. Once the data is in motion from the server to the client, TCP engages in many error check mechanisms, acknowledgment processes, and sequencing measures, which occupy a lot of bandwidth. In contrast, UDP quickly gets the data stream from one computing location to another without a lot of checks and balances. This makes it suitable for low-performing networks, mobile devices, and other connectivity conditions where resources may not be so readily available. 

The transmission control protocol is slower than UDP and more resource-intensive. If a data sequence gets corrupted, TCP will restart the connection all over again, requiring the server to send and receive an acknowledgment, establish a three-way handshake, etc. UDP simply drops the lost or corrupted packet and then moves on to the next one, making it significantly more efficient. 

5. Unlike UDP, TCP cannot be used for multicast or broadcast services 

TCP is a truly end-to-end connection. This means establishing a connection between one communicating endpoint and another, and accurate record-keeping measures to track the data packets and bytes being sent. Synchronization and acknowledgment messages add 1 to the value of the previous message, making them easy to track and trace. Packet headers also contain sequencing segments to keep the data stream in order. These make it ideal for point-to-point transmission systems, not scenarios where one will broadcast data to multiple endpoints.

In a multicast or broadcast scenario, the server targets multiple recipients. It relays the data without waiting for acknowledgment or any confirmation of delivery, which is exactly how UDP works. The core architecture of UDP makes it ideal for broadcasting data packets to an entire group of endpoints (or subnets), regardless of whether they are in a “passive open” or “listening” state. In such cases, the data transmission does not specify a particular network host as the destination but instead targets a group of hosts. 

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6.  TCP leverages flow control, while UDP does not

Flow control is a mechanism by which the server first checks the recipient’s capacity to understand how much data it can accept and at what speed. Transmission control protocol implements flow control through the sliding window method. The recipient gives the transmitter permission to send data until a window is full in a sliding window. Once this happens, the transmitter must wait until the recipient clarifies that a larger window is available. 

TCP utilizes flow control information to calibrate the pace of data transmission. Depending on the recipient host, transmission control protocol can adjust the speed at which data packets travel and avoid overwhelming the recipient. However, this also means that the server will wait for flow control information before sending every packet, making it slower and less efficient. 

UDP does not use any flow control techniques. It sends data at a pace best suited to the originating server, and as a result, a powerful server may bombard a recipient device with multiple consecutive data streams. Organizations may deploy routers to intervene in UDP data flows and calibrate the pace at which data packets are sent through traffic policing policies. When UDP sends data too fast, and the recipient is overwhelmed, it simply drops the data packets that the recipient cannot accept. 

7. UDP does not control congestion, whereas TCP implements congestion avoidance algorithms 

In flow control, TCP adjusts the data transmission as per the acceptance window size of the recipient. Here, TCP takes into account the capacity of the network infrastructure. Aside from the recipient, the network determines how fast or slow data moves. Therefore, it is crucial to calibrate transmission speeds to an acceptable level for the network. TCP enables this through congestion avoidance algorithms and policies. 

Additive-increase/multiplicative-decrease (AIMD) is one of the key algorithms used. It combines the linear growth of the congestion window and exponential reduction to prevent network traffic from accumulating a highly complex but effective process. TCP will wait for a congested network pathway to clear and then resume the transmission, ensuring no loss of data packets. 

Indeed, congestion control is a primary reason TCP consumes so many computing resources. Transmission control protocol may use 10+ congestion avoidance mechanisms, depending on the network configuration. This can include TCP Tahoe (reestablishes a connection with a slow start when a data loss occurs), TCP Reno (initiates fast retransmission for post-congestion recovery), and several others. 

In contrast, UDP has no way to control network congestion. If there is too much traffic on the pathway, UDP will drop the packets waiting next in line and send the remaining ones. Organizations can use a specially configured router to preserve the lost packets, but this capability is not inherent to the user datagram protocol. 

8. TCP is more reliable than UDP 

Both protocols have their pros and cons, and TCP’s biggest advantage is its high reliability. This can be attributed to: 

  • Transmission control protocol is connection-based. It will only send data to clients that are listening for it. 
  • It uses a three-way handshake system to maintain the connection while data is transmitted consistently. If the connection is interrupted, the transmission will also stop, and there will be no loss of data packets. 
  • TCP uses sequencing mechanisms to send data in the correct order. This means that images, web pages, data files, and other information types sent via this protocol will arrive in an uncorrupted condition. 
  • TCP provides a guarantee that the data will be delivered. It obtains an acknowledgment for every data packet received and sends the next packet only after the client sends an ACK message. 
  • TCP uses flow and congestion control mechanisms to ensure that data is not lost, damaged, duplicated, or delivered out of order. 

In contrast, the user datagram protocol is not inherently reliable. Its architecture is designed to continuously send data packets to one or more receiving clients without waiting for a “listening” state or acknowledgment. In challenging network conditions, TCP and UDP may result in lost packets. The difference is that TCP will recognize the loss and identify the lost packet to retransmit the information. UDP has no way to tell if packets are lost in transmission, which ones were lost, or how to resend them. This makes UDP less reliable, despite being more efficient. 

Applications using the UDP protocol must separately configure reliability mechanisms. For instance, it can separately configure a time-off period for data transmission and proactively cut off the UDP protocol if no signal is received from the recipient within a stipulated time. 

9. The TCP header is different from the UDP header 

Any communication protocol allows information to be exchanged in a string of bytes. These “bitstrings” comprise multiple fields, and each field contains some information relevant to a particular protocol. A bitstring has two parts: the header and the payload. The payload contains the main body of the message, while the header is used to identify and support the operation of the communication protocol. TCP and UDP data transmissions leverage two different kinds of headers. 

To begin with, TCP uses a variable-length header to support more complex data transmissions without compromising on reliability. The header can have anywhere between 20 and 60 bytes. In comparison, UDP has a fixed-length header, which is fast and efficient but less versatile. A UDP header can have only eight bytes. 

TCP and UDP headers (i.e., their fields) are also different. TCP headers contain designated fields for the sequence number, checksum, the ACK number, a control bit, sliding window information, source port, destination port, and several others. In contrast, UDP headers are shorter and simpler as they only contain fields for checksum, source port, destination port, and a few other elements. 

10. UDP is suitable for live and real-time data transmission, which TCP cannot support 

Despite its inherently unreliable nature, UDP continues to be a staple for online operations. This is because it is ideal for real-time data transmissions, where the loss of a few packets does not matter. 

For example, in an online game, a lost packet will only skip a few frames and may cause the player to lose a few points. User datagram protocol will continue to send the subsequent data packets, and the user can keep playing. However, TCP will take cognizance if a single packet is lost. It will restart the connection and retransmit the data, which will freeze the game. Transmission control protocol can negatively impact the user experience in such scenarios. 

TCP is best for use cases where data integrity matters more than transmission speed. It will ensure that files and web pages arrive intact and can even be helpful for real-time analytics and content delivery networks, where dropped packets would fudge the outcomes. In comparison, UDP is suitable for media transmissions, such as: 

  • Video calling: UDP can support video 30 frames per second or more refresh rates. The data transmission is so fast that a few dropped packets do not affect the user experience. 
  • Online gaming: TCP’s many checklists and balances will significantly impact gaming experiences. Without perfect network conditions, frames will frequently freeze, and connections will restart if using TCP. That is why UDP is recommended. 

Let’s summarize the differences between TCP and UDP:

Transmission Control Protocol (TCP) User Datagram Protocol (UDP)
Nature of connectivity TCP is connection-oriented. USP is a message-oriented and connectionless protocol.
Error checking It uses timeout, checksum, and acknowledgment to prevent and correct errors.  It uses only checksum to avoid errors and cannot correct errors.
Order of data transmission TCP data packets have a sequencing number in the header to maintain the order of transmission. UDP data packets arrive in no fixed order, and incorrect sequencing cannot be detected or corrected.
Speed and efficiency It has a longer latency time and consumes more resources. It starts the connection faster, delivers data at lower latency, and consumes fewer resources.
Multicast and broadcast It is ideal for point-to-point transmission only, with confirmation of receipt. It is suitable for broadcasting data packets to an entire group of endpoints, regardless of whether they listen.
Flow control It utilizes flow control information to calibrate the pace of data transmission, to avoid overwhelming the recipient. It does not use flow control and sends data at a rate suitable for the originating server.
Congestion control It implements congestion avoidance algorithms to prevent data packets from getting lost in a congested network. It cannot control network congestion and drops packets if too much traffic is on the pathway.
Reliability TCP’s most significant advantage is that it is highly reliable. Its architecture is designed in a manner that makes it inherently unreliable.
Header It uses a variable-length header, of up to 60 bytes. It uses a fixed-length header of only eight bytes.
Application It is suitable for use cases where data integrity, including images, web pages, data files, etc. matters more than transmission speed. It is ideal for live data transmission (e.g., media), where transmission is so fast that a few dropped packets do not matter.

See More: What Is Network Topology? Definition, Types With Diagrams, and Selection Best Practices for 2022

Takeaway

Transmission control protocol and user datagram protocol are helpful in their own ways. The former is reliable, while the latter is efficient. Most networks and connectivity solutions leverage TCP and UDP to provide a fully functional internet experience. By understanding the key differences between TCP and UDP, organizations can configure the networks correctly and pave the way for optimal connectivity, as p[erd the use case at hand. 

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